#include "colorThresholding.h"


int main(){
	double x = 1;
	double y = 1;
	int sizeX = 2;
	int sizeY = 2;
	int xOffset = 0;
	int yOffset = 0;	
	
	convertPixelLoc2Polar(&x,&y,&sizeX,&sizeY,&xOffset,&yOffset);
	return 0;

}
